Files
skribbl-gartic-color/app/components/RoomConnector.tsx
T

76 lines
2.2 KiB
TypeScript

"use client";
import { useEffect, useRef } from "react";
import { useRouter } from "next/navigation";
import { getSocket } from "../lib/socket-client";
import { useGame, readSession, writeSession } from "../lib/store";
import type { ChatMsg, RoomState } from "../lib/types";
/**
* Mounts once per room page tree. Connects to the socket and (re)joins the room
* using a stored session token. Pushes room state into the Zustand store.
*/
export default function RoomConnector({ code }: { code: string }) {
const router = useRouter();
const setRoom = useGame((s) => s.setRoom);
const pushChat = useGame((s) => s.pushChat);
const clearChat = useGame((s) => s.clearChat);
const setMe = useGame((s) => s.setMe);
const ranOnce = useRef(false);
useEffect(() => {
if (ranOnce.current) return;
ranOnce.current = true;
const socket = getSocket();
const session = readSession(code);
const tryJoin = () => {
socket.emit(
"room:join",
{
code,
nickname: session?.nickname || "Guest",
avatar: session?.avatar || "🐱",
sessionToken: session?.token,
},
(resp: any) => {
if (!resp || !resp.ok) {
// No valid session — bounce to /join with code prefilled
router.replace(`/join?code=${code}`);
return;
}
writeSession(resp.code, {
token: resp.sessionToken,
nickname: session?.nickname || "Guest",
avatar: session?.avatar || "🐱",
playerId: resp.playerId,
});
setMe(resp.playerId, resp.sessionToken);
}
);
};
if (socket.connected) tryJoin();
else socket.once("connect", tryJoin);
const onState = (state: RoomState) => setRoom(state);
const onChat = (m: ChatMsg) => pushChat(m);
socket.on("room:state", onState);
socket.on("chat:msg", onChat);
return () => {
socket.off("room:state", onState);
socket.off("chat:msg", onChat);
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [code]);
// when leaving the room subtree clear local chat
useEffect(() => {
return () => clearChat();
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
return null;
}