feat: Next.js + Socket.IO 3-mode game (Skribbl, Gartic, Color)
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@@ -0,0 +1,45 @@
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// Initialise tracing FIRST so auto-instrumentation can patch http/etc.
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require("./tracing");
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const http = require("http");
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const next = require("next");
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const { Server } = require("socket.io");
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const { parse } = require("url");
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const dev = process.env.NODE_ENV !== "production";
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const hostname = "0.0.0.0";
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const port = parseInt(process.env.PORT || "3000", 10);
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const app = next({ dev, hostname, port });
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const handle = app.getRequestHandler();
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app.prepare().then(() => {
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const server = http.createServer((req, res) => {
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try {
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const parsedUrl = parse(req.url, true);
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handle(req, res, parsedUrl);
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} catch (err) {
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console.error("Error handling request:", err);
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res.statusCode = 500;
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res.end("internal error");
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}
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});
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const io = new Server(server, {
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cors: { origin: true, credentials: true },
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path: "/socket.io",
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transports: ["websocket", "polling"],
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});
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// Register socket handlers (compiled JS at runtime via require)
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const { registerHandlers } = require("./server/socket-handlers.js");
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registerHandlers(io);
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server.listen(port, hostname, () => {
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console.log(`Server ready on :${port}`);
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});
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process.on("SIGINT", () => {
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server.close(() => process.exit(0));
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});
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});
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